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Underrail walkthrough drill rotor2/15/2024 Observable object cursor will now indicate if the observable has multiple lines to show (with three dots) so you don't miss out on it.Limited Temporal Increment no longer affects Fatal Throw and Commando "once per turn" rules.Shotguns are now perfectly balanced and there's no need to think about it further.3p Shotgun Shell (Trainshot) - each pellet now deal 25% of the nominal damage (up from 20%), ignores 80% of mechanical damage threshold (up from 75%) and 50% of mechanical damage resistance (up from 40%).20p Shotgun Shell (Hoppershot) - now ignores 40% of mechanical damage threshold (down from 60%).12p Shotgun Shell (Houndshot) - now ignores 55% of mechanical damage threshold (down from 65%) and no longer ignores any resistance (down from 10%).6p Shotgun Shell (Boarshot) - each pellet now does 15% of the nominal damage (up from 14%, even though the tooltip suggested it was 13% previously) and ignores 30% of the mechanical damage resistance (up from 25%).Shotgun optimal ranged changed to 4 (up from 3) (both combat and regular).Shotgun damage reduced by 10% (both combat and regular).Vehicle parts are now counted as "crafting" item for the purpose of inventory filtering.Supersteel Sheet will now grant mechanical resistance and threshold bonus against all edge melee weapons this will not be applied retroactively to already crafted/generated armors.Continuum Ripple: Chance per spec point changed to 2% (down from 3%).Spear Throw: Damage - Increased damage per range per spec point changed to 1% (down from 2%).Spear Throw: Action Points - Changed action point reduction to 3 per spec point (down from 5). ![]() Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point.Continuum Ripple - Chance changed to 25% (down from 35%).Spear Throw - Base damage changed to 125% (down from 150%) and damage per unit of range changed to 20% (down from 30%).Sixth Shell - will now also grant 10% (+2% per specialization) damage bonus per "shell count" buff stack the final damage will not be changed.Quick Tinkering - Setting traps while in combat will now cost 25 action points.Moved one of the guards at the Protectorate embassy so that a certain door is easier to hack.Helping a certain group near Foundry with their task now properly unlocks an option to save Buzzer in his quest.Fixed some minor issues with killing some of the Zone Boyz before talking To Johnny Filth.Made a certain invulnerable beast also unrootable.The players can now report exploring Crimson Meadow even if they haven't removed the roots blocking their way to the end area.Fixed the expedition staff thinking you're a pirate when talking to them over the navcom in certain instances.Fixed jet skis being despawned together with invading ships in certain instances.Fixed the disappearing burning barrel in Dude's new quest.Fixed the dialog freezing after a certain cutscene in Dude's new quest.Fixed player's jet skis getting stuck inside a spawning native boat at the entrance to JSHQ.Fixed Lance's skimmer having 0 battery and durability. ![]() You can now input amount when spliting stacks. ![]()
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